17370 Trenton Ave NE, Cedar Springs, MI, United States, Michigan 49319
Welcome to the First Zombie Event of the year.
Please read this description before attending this zombies event for this will be a new layout.
When you show up Check in will be like any other Regular airsoft day.
Please do not show up late to this event.
Cost is 25$ and rentals are the same 20$ rate.
Flash lights will be a limited sale item and first come first serve.
ALL Replicas need to be Green tag 1,1j or less. NO yellow or red or 2.8j bolty
All replica types are permitted within the 1,1j guidelines.
Ammo is provided NO outside sourced ammo! Only issued ammo
Ammo .20g and 25g will be available upon start and lootable
All players will bring full face pro, Zombies have to wear face pro.
Human don't need to wear facepro until they become zombies
All Players must bring a speed loader if needed for their replica
Bring your green gas, co2, and batteries.
Glow sticks will be provided and used and dead lights
All players are STRONGLY encouraged to buy a dim red light.
Red lights are the zombies color for navigation.
No Loud grenades permitted for this night event.
For now this event is a Zombie vs Human only.
No Super high power lumen lights. ITS just an immersion killer. come on guys. If this becomes a problem your using candles and lanterns next event.
THE STORY
The Remaining world governments worked with big pharma for a cancer vaccine after ww3's Nukes radiated the planet. Cancer was killing 1 in 2 of the remaining fallout survivors. The cure was free and effective. But long term research was never achieved. The cure was rushed it had to be, life's were at risk. At first the side effects were blamed on the radiation or lake of food, clean water.
Then total collapse. Within a year Almost all of humanity lost their mind and souls. They were no longer human at least not mentally. Like a dog with rabies they had intense aggression, and disregard for their own life. The infection spreads within a minute from a bite. From a distance one would be fooled that they are human. But one loud noise and they would close the gap and you would surely join the insane within the minute.
You are part of an ex military research team. In the deep woods somewhere in mid Michigan there was a small village were a Cure for this sickness was developed. The team That was responsible for protecting and distributing this cure went missing. You and your team now bear the responsibility to pick up were they left off. However you are soon to find out they were not as far along as you thought.
THE GAMEPLAY
Between 1/4th and 1/5th of the players will be human at a time
All other players will be zombies.
We are running it this way to ensure a great zombie human ratio. You CANNOT just play as a human. You WILL be banned from future events if you don't play as a zombie. Some of you players forget this is role play and zombies are just players, making you play as a zombie for once might enlighten you on the amount of rounds your sending toward an unarmed player (zombie)
HUMANS:
humans will Start with around 20rnds. Make every shot count no more spray and pray from 300ft
Ammo can be looted from your base station (safe zone) at 20rnd maximum at one time.
EXAMPLE if you have 15rnds you can loot 5.
Ammo looted from the field can add 30rounds per location around 5 locations will move around per group.
There will be packages and resources to loot and deliver to a scientist. Some of witch may be useless or priceless. Rewards can be given. When all components to the cure are found, Players can wait out the game and surely get infected or extract and survive ending your human play thru.
Depending on the amount of players present will determine the amount of time or rounds we have.
ZOMBIES:
Zombies job is to start off weak as heck and slower then slow. And as the clock ticks you get faster and more aggressive. The objective of a zombie is to create an immersive event for the humans as they should for you on your turn. As a Zombie we really don't want to convert a human within the first 10 minutes. Fear is what our goal is. near the half way point we should have a few humans converted. 75% most should be converted. If not we will have to be smarter and work to lure and bait the humans.
Zombies are not allowed to move the humans resources. Zombies can not talk and can crawl and hit while crawling. If a zombie is in a bad spot they can pull out a glowstick and move locations.