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Zombies: 6th Wave


Welcome to Cedar Airsoft Field’s 6th Zombie event!

Admission

  • Survivors: $20

  • Original Starting Zombies: Free

  • Limited number of starting Zombies; please contact us prior to the event to reserve this role.

  • Starting Zombies will be entered into a raffle for many airsoft guns and free admission to the next rec games

Working Rules

  • Pistol, Shotgun, and Bolt Action only! 350 FPS or under. No full auto.

  • 100rd mag cap!!! (heavily reinforced!) m4 mags on pistols are fine, if 100rds or less. 300rnd limit on ammo held on persons.

  • Starting Zombies will get one extra hit point.

  • 2 hits from a Zombie will turn a Human into zombie. 1 second cool down if the same Zombie hits twice (Zombies can team up to double tap).

  • If a teammate fails to revive Human, they will turn into a Zombie after 3 minutes.

  • 30 second hold to revive a Human.

  • If Zombies are hit, they are down for 1 minute. Unlimited lives.

  • Zombies do not shoot back.

  • Zombies get progressively harder to kill.

  • Zombies will have safe zones marked by signs and stakes.

  • Zombies Will go into rage mode if you shoot them in the head. After the headshot a zombie will have full sprint and unlimited health for 10 seconds. If he is hit during this 10 seconds the timer is reset and he gets a full 10 seconds of run again. After 10 seconds is up the zombie is a one shot.

  • At night, Humans can go into the radiation zone if they have a gas mask. There will be loot (hidden loot boxes with free stuff) there for Humans only.

  • Zombies will have melee weapons, foam throwables and armor.
    Zombies can start with shields. Bring one if you have one!

  • Zombies can only communicate through grunts and gestures.

  • Zombies are encouraged to buy death whistles in order to strike fear in Humans at night.

  • Once the lead Zombie blows their death whistle, other Zombies can follow. All Zombies can run once the whistles are blown.

  • Humans can not shoot a crawling zombie till night. Humans can friendly fire. HUMANS this is a Zombie apocalypse. You will be running! If you cant run you need to hide to survive so bring a ghillie suit. Failure to survive = 1 extra zombie till round resets.

  • In the daylight, a crawling Zombie cannot attack until standing. This is so the Zombie can crawl out of Human territory early on and not get shot.

  • If all Humans are turned, the game does a quick reset. Same starting Zombies.

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May 18

Rec Game

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May 26

Rec Game