Welcome to Cedar Airsoft Field’s 6th Zombie event!
Admission
Survivors: $20
Original Starting Zombies: Free
Limited number of starting Zombies; please contact us prior to the event to reserve this role.
Starting Zombies will be entered into a raffle for many airsoft guns and free admission to the next rec games
Working Rules
Pistol, Shotgun, and Bolt Action only! 350 FPS or under. No full auto.
100rd mag cap!!! (heavily reinforced!) m4 mags on pistols are fine, if 100rds or less. 300rnd limit on ammo held on persons.
Starting Zombies will get one extra hit point.
2 hits from a Zombie will turn a Human into zombie. 1 second cool down if the same Zombie hits twice (Zombies can team up to double tap).
If a teammate fails to revive Human, they will turn into a Zombie after 3 minutes.
30 second hold to revive a Human.
If Zombies are hit, they are down for 1 minute. Unlimited lives.
Zombies do not shoot back.
Zombies get progressively harder to kill.
Zombies will have safe zones marked by signs and stakes.
Zombies Will go into rage mode if you shoot them in the head. After the headshot a zombie will have full sprint and unlimited health for 10 seconds. If he is hit during this 10 seconds the timer is reset and he gets a full 10 seconds of run again. After 10 seconds is up the zombie is a one shot.
At night, Humans can go into the radiation zone if they have a gas mask. There will be loot (hidden loot boxes with free stuff) there for Humans only.
Zombies will have melee weapons, foam throwables and armor.
Zombies can start with shields. Bring one if you have one!Zombies can only communicate through grunts and gestures.
Zombies are encouraged to buy death whistles in order to strike fear in Humans at night.
Once the lead Zombie blows their death whistle, other Zombies can follow. All Zombies can run once the whistles are blown.
Humans can not shoot a crawling zombie till night. Humans can friendly fire. HUMANS this is a Zombie apocalypse. You will be running! If you cant run you need to hide to survive so bring a ghillie suit. Failure to survive = 1 extra zombie till round resets.
In the daylight, a crawling Zombie cannot attack until standing. This is so the Zombie can crawl out of Human territory early on and not get shot.
If all Humans are turned, the game does a quick reset. Same starting Zombies.